Timeline for How to use multiple textures in OpenGL ES 2.0?
Current License: CC BY-SA 3.0
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Oct 29, 2013 at 17:18 | history | edited | House | CC BY-SA 3.0 |
deleted 86 characters in body; edited tags; edited title
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Oct 29, 2013 at 12:07 | answer | added | Drop | timeline score: 3 | |
Oct 29, 2013 at 11:17 | comment | added | VampirEMufasa | Thank you for the response.But I still don't know how to set the two textures at different time.Can you explain in detail? | |
Oct 29, 2013 at 10:07 | comment | added | Gir | The shader should use a single texture. Set the cube texture to TEX0 (or whatever it is called) then draw the cube. Then set the background texture and draw a quad that covers the entire screeen in the background. | |
Oct 29, 2013 at 10:00 | review | Close votes | |||
Oct 29, 2013 at 13:52 | |||||
Oct 29, 2013 at 9:45 | review | First posts | |||
Oct 29, 2013 at 10:04 | |||||
Oct 29, 2013 at 9:29 | history | asked | VampirEMufasa | CC BY-SA 3.0 |