Timeline for Do you need to make a tileset for a platformer?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 24, 2013 at 21:11 | history | tweeted | twitter.com/#!/StackGameDev/status/393484908385280001 | ||
Oct 24, 2013 at 20:24 | comment | added | dreta | It's not about the time, it's about imposing a fixed set of rules for your game world that, at the same time, are robust enough for most titles. It makes calculations much easier, it's much easier to determine the exact level structure around an entity. With random geometries, you'll have to do ray/etc. queries to get an approximation of what's around and since these are just approximations, you'll still need to impose some set of rules for the level designer. I wish you the best, but it's likely that few months down the road you'll wish you stuck with tiles, lots of people have been there. | |
Oct 24, 2013 at 19:42 | comment | added | Lee Brindley | @dreta I don't think using tiles gives you more control over your game, quite the contrary actually. I agree it makes level editing easier, in the sense that it's less time consuming. WIth a piece of graph paper free-placing sprites is just as 'easy'. Cheers for the advise nonetheless | |
Oct 24, 2013 at 19:38 | vote | accept | Lee Brindley | ||
Oct 24, 2013 at 18:53 | comment | added | dreta | i'd advise you to use tiles unless you have a serious gameplay or artistic reason not to do so. tiles make editing levels easy, it's easy to implement smooth movement with them, they're great if you want to procedurally generate or destroy things and they make programming AI so much more easier than if you'd use random geometry. if you want to place random sprites, nothing's stopping you, you still can do that while using tiles. just try to understand that tile based level design will make your life much easier and give you more control over your game. | |
Oct 24, 2013 at 16:23 | comment | added | Lee Brindley | Yeah I knew this Q would hit my rep of 6 lol. Cheers for the answers, I've made games with XNA and Unity - someone advised me against placing sprites at positions with Canvas/JS wanted confirmation | |
Oct 24, 2013 at 16:21 | comment | added | Seth Battin | Comprehensive article here: higherorderfun.com/blog/2012/05/20/… describes 4 methods of laying out the level geography. | |
Oct 24, 2013 at 16:13 | history | edited | House | CC BY-SA 3.0 |
deleted 5 characters in body; edited title
|
Oct 24, 2013 at 16:09 | answer | added | House | timeline score: 4 | |
Oct 24, 2013 at 16:09 | comment | added | MartinTeeVarga | You don't have to use tiles. You can put sprites at positions. Also you can generate terrain procedurally. Up to you. Also this question is likely to get put on hold... | |
Oct 24, 2013 at 16:01 | history | asked | Lee Brindley | CC BY-SA 3.0 |