Timeline for Non OnGUI based progress bar
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Nov 6, 2013 at 13:02 | comment | added | MrCranky | Well, because nGUI, like all the other common UI building plugins is primarily made to support 2D techniques, and renders through a single viewport. In a VR setting, you need to show the UI twice, once for each eye-viewport. You could hang a 2D nGUI UI in front of the VR camera I suppose, if you could sort out the draw order so that the UI always shows on top of 3D, but you'd probably still run into issues with the user struggling to focus on a flat thing, feeling uncomfortably close to their face. Although you could maybe project the 2D plane of the UI into the scene from the viewpoint. | |
Nov 2, 2013 at 22:46 | comment | added | Bart | Why would NGUI not help the OP? | |
Oct 24, 2013 at 9:20 | history | answered | MrCranky | CC BY-SA 3.0 |