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deleted 4 characters in body
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House
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  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsectaspect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

  • Make a game that people love to play. People won't bother modifying a game they don't like.
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

  • Make a game that people love to play. People won't bother modifying a game they don't like.
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the aspect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

  • Make a game that people love to play. People won't bother modifying a game they don't like.
added 1 characters in body
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user1430
user1430
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

-Make a game that people love to play. People won't bother modifying a game they don't like.

  • Make a game that people love to play. People won't bother modifying a game they don't like.
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

-Make a game that people love to play. People won't bother modifying a game they don't like.

  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

  • Make a game that people love to play. People won't bother modifying a game they don't like.
added 128 characters in body
Source Link
House
  • 73.3k
  • 17
  • 185
  • 273
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

-Make a game that people love to play. People won't bother modifying a game they don't like.

  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.
  • Make the modding tools very easy to use. There should be a tool for creating the mod, and a fast way to test the mod, ideally live creation if that's practical for your game.
  • Make the distribution and installation of mods dead simple (think steamworks). People are more likely to make mods if they know they'll be used! A rating system will give recognition to modders and allow people to choose the best mods.
  • Make the many aspects of the game modifiable. If users can add levels, enemies, weapons, etc. they're more likely to make a mod. If the apsect of the game they want to change isn't modifiable, they won't make a mod.

And the most difficult task:

-Make a game that people love to play. People won't bother modifying a game they don't like.

Source Link
House
  • 73.3k
  • 17
  • 185
  • 273
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