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Timeline for Displaying normals of a geometry

Current License: CC BY-SA 3.0

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Oct 13, 2013 at 0:09 comment added user1737197 yeah, actually you got me wrong :) i mean, the coordinates which are to be passed to normalf function and in my case, all 3 vertices will have same normal as it is per face. For e.g. end point= start point + coordinates of a normal (0,1,0 in above case).
Oct 13, 2013 at 0:06 comment added PeterT (Edited this comment, misunderstood you) yes basically only that in this case you're passing the normal for the face (which equal the vertex normals for flat/solid/hard shading)
Oct 12, 2013 at 23:50 vote accept user1737197
Oct 12, 2013 at 23:50 comment added user1737197 just to confirm, here end is start+normal (which is to be passed in glNormal3f, normalized) right?
Oct 12, 2013 at 23:03 history answered PeterT CC BY-SA 3.0