Timeline for Displaying normals of a geometry
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Oct 13, 2013 at 0:09 | comment | added | user1737197 | yeah, actually you got me wrong :) i mean, the coordinates which are to be passed to normalf function and in my case, all 3 vertices will have same normal as it is per face. For e.g. end point= start point + coordinates of a normal (0,1,0 in above case). | |
Oct 13, 2013 at 0:06 | comment | added | PeterT | (Edited this comment, misunderstood you) yes basically only that in this case you're passing the normal for the face (which equal the vertex normals for flat/solid/hard shading) | |
Oct 12, 2013 at 23:50 | vote | accept | user1737197 | ||
Oct 12, 2013 at 23:50 | comment | added | user1737197 | just to confirm, here end is start+normal (which is to be passed in glNormal3f, normalized) right? | |
Oct 12, 2013 at 23:03 | history | answered | PeterT | CC BY-SA 3.0 |