Skip to main content
4 events
when toggle format what by license comment
Oct 14, 2013 at 7:40 comment added Anastasios G For rotating around the object's center, i believe the order of the invocations are correct. By the order that you suggest, if "move" is constant, it will put the object in an orbit with radius "move" and center at <-move,0,0>. The transformations are applied in the reverse order, so an object from "object-space" should first be scaled, then rotated ( since its center is still <0,0,0> ) and then translated to the desired position.
Oct 11, 2013 at 20:54 comment added user1737197 It rotates around the center but the motion is along x-axis. If it rotates 90 in clockwise while moving along +x axis, it should take a turn and move towards near plane.
Oct 11, 2013 at 10:28 review First posts
Oct 11, 2013 at 10:30
Oct 11, 2013 at 10:09 history answered Anastasios G CC BY-SA 3.0