Timeline for rotating 3D object around the center
Current License: CC BY-SA 3.0
4 events
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Oct 14, 2013 at 7:40 | comment | added | Anastasios G | For rotating around the object's center, i believe the order of the invocations are correct. By the order that you suggest, if "move" is constant, it will put the object in an orbit with radius "move" and center at <-move,0,0>. The transformations are applied in the reverse order, so an object from "object-space" should first be scaled, then rotated ( since its center is still <0,0,0> ) and then translated to the desired position. | |
Oct 11, 2013 at 20:54 | comment | added | user1737197 | It rotates around the center but the motion is along x-axis. If it rotates 90 in clockwise while moving along +x axis, it should take a turn and move towards near plane. | |
Oct 11, 2013 at 10:28 | review | First posts | |||
Oct 11, 2013 at 10:30 | |||||
Oct 11, 2013 at 10:09 | history | answered | Anastasios G | CC BY-SA 3.0 |