Timeline for How do PC/Mac games detect piracy?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jul 13, 2016 at 19:08 | answer | added | Somebody | timeline score: -5 | |
Jun 18, 2014 at 14:08 | comment | added | tigrou | Probably the best ever possible way to avoid piracy is to do what Blizzard have done for Diablo III : the client do rendering and such but most of the game rules and logic are only stored at Blizzard servers side (eg: how much gold you receive when you open a chest in room X with player at level Y). It is not possible to defeat this unless you stole Blizzard binaries/source for the server part (which is very unlikely). Some people have created emulators, but because its not same rules (they are approximations), it does not give same game experience at all. | |
Oct 7, 2013 at 12:02 | vote | accept | caseif | ||
Oct 7, 2013 at 12:02 | vote | accept | caseif | ||
Oct 7, 2013 at 12:02 | |||||
Oct 4, 2013 at 6:08 | history | tweeted | twitter.com/#!/StackGameDev/status/386009895684038656 | ||
Oct 3, 2013 at 19:49 | vote | accept | caseif | ||
Oct 7, 2013 at 12:02 | |||||
Oct 3, 2013 at 5:54 | answer | added | Panda Pajama | timeline score: 54 | |
Oct 3, 2013 at 5:18 | answer | added | v.oddou | timeline score: 3 | |
Oct 3, 2013 at 2:28 | comment | added | kevintodisco | @Byte56 I agree that the question is rather broad, but I think it's still a good question. An ideal answer might provide a common piracy-detection method, and perhaps links to sources that explain other known solutions. | |
Oct 3, 2013 at 0:38 | comment | added | House | I think this question is too broad. There are a number of ways that games detect piracy, and many of them are specific to each game. | |
Oct 2, 2013 at 23:59 | history | asked | caseif | CC BY-SA 3.0 |