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Timeline for How do PC/Mac games detect piracy?

Current License: CC BY-SA 3.0

11 events
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Jul 13, 2016 at 19:08 answer added Somebody timeline score: -5
Jun 18, 2014 at 14:08 comment added tigrou Probably the best ever possible way to avoid piracy is to do what Blizzard have done for Diablo III : the client do rendering and such but most of the game rules and logic are only stored at Blizzard servers side (eg: how much gold you receive when you open a chest in room X with player at level Y). It is not possible to defeat this unless you stole Blizzard binaries/source for the server part (which is very unlikely). Some people have created emulators, but because its not same rules (they are approximations), it does not give same game experience at all.
Oct 7, 2013 at 12:02 vote accept caseif
Oct 7, 2013 at 12:02 vote accept caseif
Oct 7, 2013 at 12:02
Oct 4, 2013 at 6:08 history tweeted twitter.com/#!/StackGameDev/status/386009895684038656
Oct 3, 2013 at 19:49 vote accept caseif
Oct 7, 2013 at 12:02
Oct 3, 2013 at 5:54 answer added Panda Pajama timeline score: 54
Oct 3, 2013 at 5:18 answer added v.oddou timeline score: 3
Oct 3, 2013 at 2:28 comment added kevintodisco @Byte56 I agree that the question is rather broad, but I think it's still a good question. An ideal answer might provide a common piracy-detection method, and perhaps links to sources that explain other known solutions.
Oct 3, 2013 at 0:38 comment added House I think this question is too broad. There are a number of ways that games detect piracy, and many of them are specific to each game.
Oct 2, 2013 at 23:59 history asked caseif CC BY-SA 3.0