Timeline for Sprite sheet textures picking up edges of adjacent texture
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Sep 6, 2013 at 15:26 | vote | accept | BungleBonce | ||
Sep 6, 2013 at 3:06 | history | tweeted | twitter.com/#!/StackGameDev/status/375817325964185600 | ||
Sep 5, 2013 at 23:08 | comment | added | BungleBonce | I'm using GL_Linear @Byte56 | |
Sep 5, 2013 at 22:15 | answer | added | Andon M. Coleman | timeline score: 16 | |
Sep 5, 2013 at 21:25 | comment | added | House |
Are you using GL_NEAREST or GL_LINEAR for rendering the texture?
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Sep 5, 2013 at 21:18 | history | asked | BungleBonce | CC BY-SA 3.0 |