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Timeline for Rotate 2D Isometric World

Current License: CC BY-SA 3.0

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Aug 10, 2013 at 23:48 vote accept Joe
Aug 10, 2013 at 23:48 comment added Joe Awesome, thanks for the help! I'd up vote if I had rep. :-P
Aug 10, 2013 at 22:53 comment added RandyGaul Yeah that should totally work :)
Aug 10, 2013 at 22:49 comment added Joe Thanks for the answer! I think what I'm going to do is change my tiles from an ArrayList to a 2D array, since the map size doesn't change. That way I can just calculate the X and Y based on the position they are in the array. And when I want to rotate the world, I can just rotate the array. Does that sound like a good course of action?
Aug 10, 2013 at 22:07 history answered RandyGaul CC BY-SA 3.0