Timeline for Rotate 2D Isometric World
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Aug 10, 2013 at 23:48 | vote | accept | Joe | ||
Aug 10, 2013 at 23:48 | comment | added | Joe | Awesome, thanks for the help! I'd up vote if I had rep. :-P | |
Aug 10, 2013 at 22:53 | comment | added | RandyGaul | Yeah that should totally work :) | |
Aug 10, 2013 at 22:49 | comment | added | Joe | Thanks for the answer! I think what I'm going to do is change my tiles from an ArrayList to a 2D array, since the map size doesn't change. That way I can just calculate the X and Y based on the position they are in the array. And when I want to rotate the world, I can just rotate the array. Does that sound like a good course of action? | |
Aug 10, 2013 at 22:07 | history | answered | RandyGaul | CC BY-SA 3.0 |