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Aug 2, 2013 at 7:36 vote accept MattMcg
Aug 1, 2013 at 22:36 comment added MattMcg Ah thats perfect then. I had no idea SetData was the GPU part and assumed SetVertexBuffer was the expensive part. Thanks, that makes more sense.
Aug 1, 2013 at 22:24 comment added Blau For each draw call you have to set the right vertex buffer... you should think that the vertex buffer is in gpu memory ... you only pass vertex to gpu memory when you call SetData, so set up the vertexbuffer in the device is relatively cheap
Aug 1, 2013 at 21:57 comment added MattMcg How would I use two Vertex buffers at once? I'm fairly new to 3D. Would I still be calling SetVertexBuffer every frame?
Aug 1, 2013 at 21:43 history undeleted Blau
Aug 1, 2013 at 21:43 history edited Blau CC BY-SA 3.0
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Aug 1, 2013 at 21:39 history deleted Blau via Vote
Aug 1, 2013 at 21:38 history undeleted Blau
Aug 1, 2013 at 21:37 history deleted Blau via Vote
Aug 1, 2013 at 21:35 history answered Blau CC BY-SA 3.0