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Timeline for AI discover algorithm

Current License: CC BY-SA 3.0

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Aug 2, 2013 at 18:25 vote accept Thick_propheT
Aug 2, 2013 at 17:48 history tweeted twitter.com/#!/StackGameDev/status/363355675520675840
Jul 31, 2013 at 16:39 answer added BrianH timeline score: 0
Jul 31, 2013 at 16:38 comment added Benjamin Danger Johnson Usually I just do stuff like this with collision detection. In the guard example I would simply have him patrol an area by default and should something enter his perception sphere (some fairly large collider around him) he would check the state of the object. If it is another guard or object of interest he could then perform an action according to its state. If dead run to the object and trigger an alarm if alive just wave at a distance or exchange some dialog. I try not to make them all knowing because it adds a lot more work on the programmers end of the pipeline.
Jul 31, 2013 at 16:14 review First posts
Jul 31, 2013 at 18:01
Jul 31, 2013 at 15:56 history asked Thick_propheT CC BY-SA 3.0