Timeline for AI discover algorithm
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 2, 2013 at 18:25 | vote | accept | Thick_propheT | ||
Aug 2, 2013 at 17:48 | history | tweeted | twitter.com/#!/StackGameDev/status/363355675520675840 | ||
Jul 31, 2013 at 16:39 | answer | added | BrianH | timeline score: 0 | |
Jul 31, 2013 at 16:38 | comment | added | Benjamin Danger Johnson | Usually I just do stuff like this with collision detection. In the guard example I would simply have him patrol an area by default and should something enter his perception sphere (some fairly large collider around him) he would check the state of the object. If it is another guard or object of interest he could then perform an action according to its state. If dead run to the object and trigger an alarm if alive just wave at a distance or exchange some dialog. I try not to make them all knowing because it adds a lot more work on the programmers end of the pipeline. | |
Jul 31, 2013 at 16:14 | review | First posts | |||
Jul 31, 2013 at 18:01 | |||||
Jul 31, 2013 at 15:56 | history | asked | Thick_propheT | CC BY-SA 3.0 |