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Jul 30, 2013 at 5:35 vote accept dØd
Jul 30, 2013 at 5:35 vote accept dØd
Jul 30, 2013 at 5:35
Jul 30, 2013 at 5:33 vote accept dØd
Jul 30, 2013 at 5:35
Jul 29, 2013 at 18:18 comment added Joseph Mansfield Your for loops seem pretty unnecessary. Can't you just have if (object.visible(firstX, lastX, firstY, lastY)) which then just does if (x >= firstX && x <= lastX && y >= firstY && y <= lastY)? In addition, your visible function could just be return <condition here>;.
Jul 29, 2013 at 17:13 answer added Vaughan Hilts timeline score: 1
Jul 29, 2013 at 16:22 answer added Sean Middleditch timeline score: 1
Jul 29, 2013 at 16:09 history edited Sean Middleditch CC BY-SA 3.0
pedantic grammar fix to title
Jul 29, 2013 at 16:04 answer added Quonux timeline score: 0
Jul 29, 2013 at 13:52 comment added Vaughan Hilts Is it really a big performance hit? If there's only a few of these objects, it's probably fine. Go make the rest of your game and come back if it's a big deal.
Jul 29, 2013 at 12:32 history asked dØd CC BY-SA 3.0