Timeline for Field of view settings for first person shooter
Current License: CC BY-SA 3.0
6 events
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Jul 25, 2013 at 8:02 | comment | added | Mario | Edited, thanks chris. Well, maybe I'm sitting too close to the screen then, at least for me it's like 60°. ;) But yeah, you'd probably want to add some extra to avoid the tunnel vision, even though the angle would be correct. | |
Jul 25, 2013 at 7:59 | history | edited | Mario | CC BY-SA 3.0 |
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Jul 25, 2013 at 5:32 | vote | accept | Noob Game Developer | ||
Jul 24, 2013 at 21:04 | comment | added | Nathan Reed | If you measure the actual FOV that your monitor covers from your seat, it's like 30 degrees or less - much smaller than the game FOV. I wouldn't recommend using that as a reference value for games as it will give you a "tunnel vision" feeling. You need a wider game FOV to simulate the peripheral vision that you have in real life, even though your monitor doesn't wrap around your entire actual FOV. | |
Jul 24, 2013 at 11:38 | comment | added | ChrisF | You have a typo "save" rather than "safe". As it's the only thing I can see that's wrong I can't suggest the edit as it falls under the "less than 6 characters" rule. | |
Jul 24, 2013 at 8:39 | history | answered | Mario | CC BY-SA 3.0 |