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vek
  • 161
  • 6

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)
  • look at arts

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)
  • look at arts

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)
  • look at arts

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

added 97 characters in body
Source Link
vek
  • 161
  • 6

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)
  • look at arts

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)
  • look at arts

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

added 97 characters in body
Source Link
vek
  • 161
  • 6

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Well, i think you should find out, what makes humans happy.

As far as I've discovered:

  • prove own knowledge, skill and ethics
  • collect things (more varied the better)
  • listen to stories
  • be creative
  • be social
  • gain fame (especially, liked from people you know)
  • change, variation (even a little worse change is good)
  • be bad (tease your friends and foes is funny)
  • do things in rhythm (music-games or precise routine-movement mostly in fps)
  • have a advantage (be good in something or know something your enemy don't know, hiding games)

typical single-player boss-fights ends up in a prove of skill and some knowledge, collecting treasure, sometimes a continuation of a story and sometimes a new level (change, variation). you can do without it or replace it, to make a good game.

Source Link
vek
  • 161
  • 6
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