Timeline for re-using objects
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Aug 30, 2018 at 1:27 | history | edited | Pikalek | CC BY-SA 4.0 |
removed blacklisted tag
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Jul 9, 2013 at 0:22 | vote | accept | BungleBonce | ||
Jul 7, 2013 at 13:48 | answer | added | MartinTeeVarga | timeline score: 2 | |
Jul 6, 2013 at 12:07 | comment | added | BungleBonce | Hi @VittorioRomeo thank you for your comment, I was under the impression Wrapper classes were relating to primitives, could you please explain how I would use this concept with my custom class - if there were only one of two objects of this class I would just create different objects but I can see on certain levels I may need like 20+ so would prefer a better solution to just creating different objects! Please could you explain how a wrapper would help in this situation? Thanks! | |
Jul 6, 2013 at 1:44 | comment | added | Vittorio Romeo |
How much memory does Quad take up? If it's lightweight, I don't think it would be an issue to have multiple instances of it. If it's not, create a lightweight wrapper around Quad .
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Jul 6, 2013 at 1:24 | history | asked | BungleBonce | CC BY-SA 3.0 |