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Timeline for re-using objects

Current License: CC BY-SA 4.0

6 events
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Aug 30, 2018 at 1:27 history edited Pikalek CC BY-SA 4.0
removed blacklisted tag
Jul 9, 2013 at 0:22 vote accept BungleBonce
Jul 7, 2013 at 13:48 answer added MartinTeeVarga timeline score: 2
Jul 6, 2013 at 12:07 comment added BungleBonce Hi @VittorioRomeo thank you for your comment, I was under the impression Wrapper classes were relating to primitives, could you please explain how I would use this concept with my custom class - if there were only one of two objects of this class I would just create different objects but I can see on certain levels I may need like 20+ so would prefer a better solution to just creating different objects! Please could you explain how a wrapper would help in this situation? Thanks!
Jul 6, 2013 at 1:44 comment added Vittorio Romeo How much memory does Quad take up? If it's lightweight, I don't think it would be an issue to have multiple instances of it. If it's not, create a lightweight wrapper around Quad.
Jul 6, 2013 at 1:24 history asked BungleBonce CC BY-SA 3.0