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May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Jul 4, 2013 at 15:48 comment added teodron Too often, this premature optimization is not bad, but a sign of: "can I do things better, design my architecture to be more flexible and robust straight from the start so that I don't return and refactor a truckload of logic".. let the people worry so that they're aware at least - switching shaders is a problem if considered within a big, serious engine..
Jul 4, 2013 at 15:08 history answered omikun CC BY-SA 3.0