Timeline for Using different shaders on the same model at runtime
Current License: CC BY-SA 3.0
3 events
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Jul 4, 2013 at 15:48 | comment | added | teodron | Too often, this premature optimization is not bad, but a sign of: "can I do things better, design my architecture to be more flexible and robust straight from the start so that I don't return and refactor a truckload of logic".. let the people worry so that they're aware at least - switching shaders is a problem if considered within a big, serious engine.. | |
Jul 4, 2013 at 15:08 | history | answered | omikun | CC BY-SA 3.0 |