Timeline for How should chat be transmitted and stored in an MMO?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jul 24, 2014 at 11:10 | vote | accept | Pavan Kate | ||
Jul 3, 2013 at 16:47 | comment | added | user1430 | You could make it work, but I don't see why it would be worthwhile to implement that additional side channel, especially when you may still want some chat messages to processed by the game server for other reasons (perhaps they are actually slash-commands, perhaps they contain some kind of item linking markup, et cetera). It's an option though. | |
Jul 3, 2013 at 16:32 | comment | added | Justin | Would using HTTPS work? Presumably chat messages are not as latency critical as the rest of the game and so could be sent and recieved via HTTPS (e.g. using WebSockets) using a separate mechanism from other game related packets. | |
Jul 3, 2013 at 15:53 | history | answered | user1430 | CC BY-SA 3.0 |