Timeline for How should chat be transmitted and stored in an MMO?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jul 24, 2014 at 11:10 | vote | accept | Pavan Kate | ||
Jul 4, 2013 at 10:55 | history | tweeted | twitter.com/#!/StackGameDev/status/352742463720538112 | ||
Jul 3, 2013 at 15:56 | comment | added | user1430 | Asking "how do MMOs do it" is too broad, and requires inside knowledge to answer with conviction. I adjusted your question to focus more on how you should implement chat for your project, with an aim on preserving security as much as possible. | |
Jul 3, 2013 at 15:53 | answer | added | user1430 | timeline score: 13 | |
Jul 3, 2013 at 15:42 | history | edited | user1430 | CC BY-SA 3.0 |
added 40 characters in body; edited tags; edited title
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Jul 3, 2013 at 14:32 | answer | added | Mikolaj Marcisz | timeline score: 1 | |
S Jul 3, 2013 at 14:03 | history | suggested | ThatOneGuy | CC BY-SA 3.0 |
Removed clutter and hopefully cleared up the question
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Jul 3, 2013 at 14:02 | review | Suggested edits | |||
S Jul 3, 2013 at 14:03 | |||||
Jul 3, 2013 at 13:25 | answer | added | Philipp | timeline score: 0 | |
Jul 3, 2013 at 12:33 | answer | added | Dean Knight | timeline score: 2 | |
Jul 3, 2013 at 12:11 | history | asked | Pavan Kate | CC BY-SA 3.0 |