Timeline for Tracking player location in realtime 2d mmo
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jun 15, 2013 at 3:47 | vote | accept | JosephG | ||
Jun 15, 2013 at 1:55 | history | tweeted | twitter.com/#!/StackGameDev/status/345721084957564928 | ||
Jun 14, 2013 at 18:20 | answer | added | vijoc | timeline score: 5 | |
Jun 14, 2013 at 18:14 | comment | added | Shotgun Ninja | What you could do is subdivide the world into logical regions, and use the player's current region and surrounding regions as a query filter when searching for nearby players. When a player enters a region, that region ID is stored in the database for the player. When finding players, you get all region IDs connected to the player's current one, and use those as a filter to select players by region, which will cut down on the number of player entries selected. | |
Jun 14, 2013 at 17:58 | history | edited | JosephG | CC BY-SA 3.0 |
edited title
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Jun 14, 2013 at 17:52 | history | asked | JosephG | CC BY-SA 3.0 |