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Jun 15, 2013 at 3:47 vote accept JosephG
Jun 15, 2013 at 1:55 history tweeted twitter.com/#!/StackGameDev/status/345721084957564928
Jun 14, 2013 at 18:20 answer added vijoc timeline score: 5
Jun 14, 2013 at 18:14 comment added Shotgun Ninja What you could do is subdivide the world into logical regions, and use the player's current region and surrounding regions as a query filter when searching for nearby players. When a player enters a region, that region ID is stored in the database for the player. When finding players, you get all region IDs connected to the player's current one, and use those as a filter to select players by region, which will cut down on the number of player entries selected.
Jun 14, 2013 at 17:58 history edited JosephG CC BY-SA 3.0
edited title
Jun 14, 2013 at 17:52 history asked JosephG CC BY-SA 3.0