Timeline for Is C++ "still" preferred in game development? [closed]
Current License: CC BY-SA 2.5
21 events
when toggle format | what | by | license | comment | |
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Jul 23, 2015 at 16:34 | history | closed |
Kromster user1430 |
Opinion-based | |
Jul 22, 2015 at 2:08 | history | tweeted | twitter.com/#!/StackGameDev/status/623675979513352192 | ||
Jul 22, 2015 at 1:13 | review | Close votes | |||
Jul 23, 2015 at 16:35 | |||||
Jul 22, 2015 at 0:25 | answer | added | Romejanic | timeline score: 1 | |
Dec 1, 2010 at 9:33 | comment | added | Vishnu | @Tetrad: never mind. Actually I've started learning managed directx with c#.A friend game developer of mine cleared that doubt of "will a c++ game developer have more edge over a c# game developer 5 years from now?".Well that was what was haunting me. | |
Dec 1, 2010 at 6:03 | comment | added | Tetrad | @Vish, apologies then, feel free to edit it to be more precise keeping in mind the comments thus far. If you mean Win32 programming is confusing, then say that. | |
Dec 1, 2010 at 4:33 | comment | added | Vishnu | @Tetrad : I never found C++ to be cryptic !! I was talking of Visual C++. It seems you edited my post. I really meant C++ using Win32 in Visual C++ IDE | |
Dec 1, 2010 at 0:38 | comment | added | speeder | SDL, Allegro, OpenGL, OpenAL, ClanLib (not recommended this one), Horde3D, seriously, there are countless libraries that allow you go use C++ without touching Win32 API, even better, those libraries allow easy porting later to Mac, GNU/Linux, or some other stuff. | |
Nov 24, 2010 at 8:54 | vote | accept | Vishnu | ||
Nov 18, 2010 at 5:04 | comment | added | Vishnu | @speeder: well I thought directx game programming was done using C++ nad the Win32 Api? Then what API do you suggest I use along with this C++? | |
Nov 17, 2010 at 16:29 | answer | added | Armin Ronacher | timeline score: 4 | |
Nov 17, 2010 at 16:18 | comment | added | user744 | Between that question and gamedev.stackexchange.com/questions/5651/… I feel like we covered it all already. | |
Nov 17, 2010 at 15:33 | comment | added | Tetrad | Also, -1, slight duplicate: gamedev.stackexchange.com/questions/339/… | |
Nov 17, 2010 at 15:32 | comment | added | Tetrad | I removed references to 'visual c++' from your question since that was just confusing the question. "Visual C++" to most games programmers means just the IDE, and you're asking about C++ the language itself. | |
Nov 17, 2010 at 15:31 | history | edited | Tetrad | CC BY-SA 2.5 |
made question clearer
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Nov 17, 2010 at 13:00 | comment | added | speeder | The Visual C++ editor is cool, but the language Visual C++ (that is: C++ with Win32 GUI API and stuff like that, both with MS Visual C++ or Borland C++ Builder) is pretty confusing and should not be used for games (it is too bloated, and using GDI is slower than using say, SDL, to control the window) | |
Nov 17, 2010 at 12:59 | comment | added | speeder | Btw: Visual C++? Not just plain C++? | |
Nov 17, 2010 at 10:41 | answer | added | JasonD | timeline score: 30 | |
Nov 17, 2010 at 10:34 | comment | added | Vishnu | @GamDroid: I am not interested in knowing what makes a professional 2d game programmer. I am interested in knowing about Visual C++ and why is it so talked about on. | |
Nov 17, 2010 at 10:16 | comment | added | GamDroid | I also get that a lot. So asked a question in the community as to what skills a professional game programmer should have. Got some nice answers focussing on C++ as better language for developing games. check.. gamedev.stackexchange.com/questions/5552/… | |
Nov 17, 2010 at 9:53 | history | asked | Vishnu | CC BY-SA 2.5 |