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Jul 23, 2015 at 16:34 history closed Kromster
user1430
Opinion-based
Jul 22, 2015 at 2:08 history tweeted twitter.com/#!/StackGameDev/status/623675979513352192
Jul 22, 2015 at 1:13 review Close votes
Jul 23, 2015 at 16:35
Jul 22, 2015 at 0:25 answer added Romejanic timeline score: 1
Dec 1, 2010 at 9:33 comment added Vishnu @Tetrad: never mind. Actually I've started learning managed directx with c#.A friend game developer of mine cleared that doubt of "will a c++ game developer have more edge over a c# game developer 5 years from now?".Well that was what was haunting me.
Dec 1, 2010 at 6:03 comment added Tetrad @Vish, apologies then, feel free to edit it to be more precise keeping in mind the comments thus far. If you mean Win32 programming is confusing, then say that.
Dec 1, 2010 at 4:33 comment added Vishnu @Tetrad : I never found C++ to be cryptic !! I was talking of Visual C++. It seems you edited my post. I really meant C++ using Win32 in Visual C++ IDE
Dec 1, 2010 at 0:38 comment added speeder SDL, Allegro, OpenGL, OpenAL, ClanLib (not recommended this one), Horde3D, seriously, there are countless libraries that allow you go use C++ without touching Win32 API, even better, those libraries allow easy porting later to Mac, GNU/Linux, or some other stuff.
Nov 24, 2010 at 8:54 vote accept Vishnu
Nov 18, 2010 at 5:04 comment added Vishnu @speeder: well I thought directx game programming was done using C++ nad the Win32 Api? Then what API do you suggest I use along with this C++?
Nov 17, 2010 at 16:29 answer added Armin Ronacher timeline score: 4
Nov 17, 2010 at 16:18 comment added user744 Between that question and gamedev.stackexchange.com/questions/5651/… I feel like we covered it all already.
Nov 17, 2010 at 15:33 comment added Tetrad Also, -1, slight duplicate: gamedev.stackexchange.com/questions/339/…
Nov 17, 2010 at 15:32 comment added Tetrad I removed references to 'visual c++' from your question since that was just confusing the question. "Visual C++" to most games programmers means just the IDE, and you're asking about C++ the language itself.
Nov 17, 2010 at 15:31 history edited Tetrad CC BY-SA 2.5
made question clearer
Nov 17, 2010 at 13:00 comment added speeder The Visual C++ editor is cool, but the language Visual C++ (that is: C++ with Win32 GUI API and stuff like that, both with MS Visual C++ or Borland C++ Builder) is pretty confusing and should not be used for games (it is too bloated, and using GDI is slower than using say, SDL, to control the window)
Nov 17, 2010 at 12:59 comment added speeder Btw: Visual C++? Not just plain C++?
Nov 17, 2010 at 10:41 answer added JasonD timeline score: 30
Nov 17, 2010 at 10:34 comment added Vishnu @GamDroid: I am not interested in knowing what makes a professional 2d game programmer. I am interested in knowing about Visual C++ and why is it so talked about on.
Nov 17, 2010 at 10:16 comment added GamDroid I also get that a lot. So asked a question in the community as to what skills a professional game programmer should have. Got some nice answers focussing on C++ as better language for developing games. check.. gamedev.stackexchange.com/questions/5552/…
Nov 17, 2010 at 9:53 history asked Vishnu CC BY-SA 2.5