Timeline for When should I hard-code data versus load external data?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Jun 20, 2013 at 17:48 | comment | added | Seth Battin | I appreciate it, thanks. I'm going to wait a short while to use them. I've been getting some rep fluctuation from up-voting accounts that get deleted. | |
Jun 20, 2013 at 17:31 | comment | added | House | Seth, welcome to your new privilege level. Use your close and reopen votes well! | |
Jun 20, 2013 at 17:30 | history | bounty ended | House | ||
Jun 3, 2013 at 7:04 | vote | accept | Singular1ty | ||
Jun 3, 2013 at 4:25 | comment | added | Singular1ty | Wow, another fantastic answer! Thanks a lot. I definitely agree with the ability to change values quickly - and also on bug-hunting. Forgetting one or two little things is quickly turning into a nightmare, and I want to do whatever is necessary to cut down on repeating the same lines of code endlessly with only minor changes between alliances, names, and hull/weapon values. | |
Jun 3, 2013 at 4:19 | history | answered | Seth Battin | CC BY-SA 3.0 |