Timeline for How do I make a tile passable in one direction only?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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May 21, 2021 at 13:38 | history | edited | Pikalek | CC BY-SA 4.0 |
changed project URL as codeplex is going offline soon
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May 14, 2013 at 13:39 | comment | added | House | Sorry Bryan, this is not a copy/paste answer you need to look at the example in code, see what overriding entails. This is a common programming practice. If you still can't figure it out, head to chat and I or someone else will help you. | |
May 14, 2013 at 8:38 | vote | accept | Bryan | ||
May 14, 2013 at 8:38 | comment | added | Bryan | I always get this error message: 'WindowsGame2.Game1.PreSolve(FarseerPhysics.Dynamics.Contacts.Contact, ref FarseerPhysics.Collision.Manifold)': no suitable method found to override What is wrong? | |
May 14, 2013 at 5:25 | comment | added | Attackfarm | +1 with the small addendum that, if implementing the last line in Byte56's answer, ensure that the character is completely above the platform/past object to avoid any oddities like a short jump getting the character stuck midway. | |
May 13, 2013 at 22:34 | history | answered | House | CC BY-SA 3.0 |