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Timeline for Manage VBO/VAO in a graphic engine

Current License: CC BY-SA 3.0

11 events
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Nov 8, 2013 at 16:52 vote accept Dono
Jun 17, 2013 at 1:55 history tweeted twitter.com/#!/StackGameDev/status/346445901503533056
Jun 16, 2013 at 18:51 answer added Sean Middleditch timeline score: 5
Apr 17, 2013 at 17:08 comment added NtscCobalt It may also be helpful to know what platforms you are targeting (PC/Mobile/PSN). You mention DirectX so I'm assuming a DirectX9 or greater PC in my answer.
Apr 17, 2013 at 17:03 answer added NtscCobalt timeline score: 0
Apr 17, 2013 at 16:47 comment added Dono I've tried to add more explications, it sound difficult to be more specific :/.
Apr 17, 2013 at 16:46 history edited Dono CC BY-SA 3.0
added 691 characters in body
Apr 17, 2013 at 16:13 review Close votes
Apr 30, 2013 at 22:06
Apr 17, 2013 at 16:03 review First posts
Apr 17, 2013 at 16:18
Apr 17, 2013 at 15:58 comment added Maximus Minimus It's difficult to understand what you're asking here. Can you edit your question to be more specific? Until then - voting to close.
Apr 17, 2013 at 15:47 history asked Dono CC BY-SA 3.0