Timeline for Manage VBO/VAO in a graphic engine
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Nov 8, 2013 at 16:52 | vote | accept | Dono | ||
Jun 17, 2013 at 1:55 | history | tweeted | twitter.com/#!/StackGameDev/status/346445901503533056 | ||
Jun 16, 2013 at 18:51 | answer | added | Sean Middleditch | timeline score: 5 | |
Apr 17, 2013 at 17:08 | comment | added | NtscCobalt | It may also be helpful to know what platforms you are targeting (PC/Mobile/PSN). You mention DirectX so I'm assuming a DirectX9 or greater PC in my answer. | |
Apr 17, 2013 at 17:03 | answer | added | NtscCobalt | timeline score: 0 | |
Apr 17, 2013 at 16:47 | comment | added | Dono | I've tried to add more explications, it sound difficult to be more specific :/. | |
Apr 17, 2013 at 16:46 | history | edited | Dono | CC BY-SA 3.0 |
added 691 characters in body
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Apr 17, 2013 at 16:13 | review | Close votes | |||
Apr 30, 2013 at 22:06 | |||||
Apr 17, 2013 at 16:03 | review | First posts | |||
Apr 17, 2013 at 16:18 | |||||
Apr 17, 2013 at 15:58 | comment | added | Maximus Minimus | It's difficult to understand what you're asking here. Can you edit your question to be more specific? Until then - voting to close. | |
Apr 17, 2013 at 15:47 | history | asked | Dono | CC BY-SA 3.0 |