Timeline for XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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May 29, 2013 at 17:55 | answer | added | Seth Battin | timeline score: 2 | |
Mar 30, 2013 at 7:14 | answer | added | wiggleshavic | timeline score: 0 | |
Mar 29, 2013 at 21:58 | comment | added | robev |
I'm not sure what you mean, I'm kind of new to this. I'm calling Content.Load<Model>(@"Models\model") to load it...
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Mar 29, 2013 at 7:47 | history | tweeted | twitter.com/#!/StackGameDev/status/317543634885046272 | ||
Mar 29, 2013 at 4:17 | comment | added | RobCurr | It sounds like the content importer is discarding the texture coordinate component for the mesh vertices. Do you happen to have the source for the content importer? | |
Mar 28, 2013 at 23:19 | review | First posts | |||
Mar 28, 2013 at 23:27 | |||||
Mar 28, 2013 at 23:02 | history | asked | robev | CC BY-SA 3.0 |