Timeline for Approach on how to split game assets into split archives
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Mar 29, 2013 at 21:17 | vote | accept | Christian Ivicevic | ||
Mar 28, 2013 at 12:46 | answer | added | Liosan | timeline score: 0 | |
Mar 28, 2013 at 11:47 | comment | added | Christian Ivicevic | @Liosan: I was thinking that seeking to and reading a small file in a 5MB archive is much more efficient than doing this in one of 1GB size which hold everything. (the sizes are chosen arbitrary) Am I wrong? | |
Mar 28, 2013 at 8:16 | comment | added | Liosan | Besides, an "adaptive algorithm" means that archive layout would change often whenever you add new content, which doesn't sound fun even for the dev version. | |
Mar 28, 2013 at 8:15 | comment | added | Liosan | Why do you think this would boost performance? If you mean that there is no need to read the whole file, then proper use of seeks within a large file would have the same effect. | |
Mar 27, 2013 at 20:55 | history | asked | Christian Ivicevic | CC BY-SA 3.0 |