Timeline for Inventory Grid Detection
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Mar 23, 2013 at 6:09 | vote | accept | BattleBarnes | ||
Mar 23, 2013 at 6:08 | comment | added | user1306322 | Sometimes (actually more often than most programmers are willing to admit) it is better to put aside existing code and think again how you would solve a problem, like in this case. | |
Mar 23, 2013 at 6:07 | comment | added | BattleBarnes | Final comment! Your solution is in fact the same as what I'm doing (but it is waaay neater) - my problem was in placing the item. The formula I ended up with is slot = 5*rowPos + colPos and now it works. Thanks all the same, you made me examine my code more closely. | |
Mar 23, 2013 at 5:57 | comment | added | BattleBarnes | Actually, this only solves half my problem. See, the inventory is an ArrayList, not a 2D array, so I can't just put the item in [x][y], I have to turn x and y into a slot ID between 0-39. I had that as x + 4*y, but that doesn't seem to be playing well. Any ideas? | |
Mar 23, 2013 at 5:52 | comment | added | BattleBarnes | This makes a lot of sense, though I feel like it's almost exactly what I'm doing, just neater. I'm gonna play around with this, and see if it works better. Also, thanks! I like my metal dude. | |
Mar 23, 2013 at 5:44 | history | answered | user1306322 | CC BY-SA 3.0 |