Timeline for General Sequence of Events for a 2D shooter
Current License: CC BY-SA 3.0
6 events
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Mar 23, 2013 at 16:47 | history | tweeted | twitter.com/#!/StackGameDev/status/315505154646503425 | ||
Mar 23, 2013 at 14:21 | comment | added | Exilyth | Sounds like you need trigger zones (e.g. an area or volume which can start events when the player enters/leaves it). I'd store the position and extends (and maybe orientation and shape) of the trigger zone and a reference to the script which should be executed upon entering the trigger zone with the level data. A script can be as simple as a single command (e.g. spawn an enemy) or a list of commands (spawn explosion, spawn enemy, change to boss fight state). | |
Mar 23, 2013 at 13:08 | comment | added | Tetrad | It sounds like you're suffering from design paralysis. Why don't you just try it and get back to us when you actually have a real problem instead of a theoretical one? | |
Mar 23, 2013 at 13:06 | history | edited | Tetrad |
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Mar 22, 2013 at 20:05 | answer | added | Spiridios | timeline score: 2 | |
Mar 22, 2013 at 17:47 | history | asked | Robb | CC BY-SA 3.0 |