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Mar 23, 2013 at 16:47 history tweeted twitter.com/#!/StackGameDev/status/315505154646503425
Mar 23, 2013 at 14:21 comment added Exilyth Sounds like you need trigger zones (e.g. an area or volume which can start events when the player enters/leaves it). I'd store the position and extends (and maybe orientation and shape) of the trigger zone and a reference to the script which should be executed upon entering the trigger zone with the level data. A script can be as simple as a single command (e.g. spawn an enemy) or a list of commands (spawn explosion, spawn enemy, change to boss fight state).
Mar 23, 2013 at 13:08 comment added Tetrad It sounds like you're suffering from design paralysis. Why don't you just try it and get back to us when you actually have a real problem instead of a theoretical one?
Mar 23, 2013 at 13:06 history edited Tetrad
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Mar 22, 2013 at 20:05 answer added Spiridios timeline score: 2
Mar 22, 2013 at 17:47 history asked Robb CC BY-SA 3.0