Timeline for Why should I choose to design a health bar rather than heart containers?
Current License: CC BY-SA 3.0
22 events
when toggle format | what | by | license | comment | |
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S May 28, 2013 at 12:02 | history | bounty ended | Anko | ||
S May 28, 2013 at 12:02 | history | notice removed | Anko | ||
May 28, 2013 at 5:34 | answer | added | MartinTeeVarga | timeline score: 1 | |
S May 27, 2013 at 11:41 | history | bounty started | Anko | ||
S May 27, 2013 at 11:41 | history | notice added | Anko | Reward existing answer | |
Mar 22, 2013 at 7:45 | history | tweeted | twitter.com/#!/StackGameDev/status/315006375933669376 | ||
Mar 19, 2013 at 4:39 | comment | added | smokris | Health Bars taste better than Hearts (unless you're a vampire). | |
Mar 15, 2013 at 23:00 | comment | added | Trevor Powell | Voting to close as "not constructive", since the author has clarified that his intent was to start a discussion, rather than to get an answer to a real question. | |
Mar 15, 2013 at 18:10 | comment | added | danijar | The question might be also related to User Experience | |
Mar 15, 2013 at 18:10 | answer | added | bobobobo | timeline score: 2 | |
Mar 15, 2013 at 17:55 | answer | added | Lee Louviere | timeline score: 2 | |
Mar 15, 2013 at 16:32 | answer | added | nwellcome | timeline score: 23 | |
Mar 15, 2013 at 12:39 | answer | added | Tobias Kienzler | timeline score: 4 | |
Mar 15, 2013 at 8:49 | comment | added | Tom 'Blue' Piddock | +1 It is a good question if you are at a stage in development where either is a good solution, what kind of health values can the player have in your game design and what increments of damage can they take? | |
Mar 15, 2013 at 3:34 | answer | added | tyjkenn | timeline score: 1 | |
Mar 14, 2013 at 23:29 | answer | added | Martin Epsz | timeline score: 17 | |
Mar 14, 2013 at 21:08 | review | Close votes | |||
Mar 22, 2013 at 3:00 | |||||
Mar 14, 2013 at 21:00 | answer | added | petervaz | timeline score: 1 | |
Mar 14, 2013 at 20:40 | answer | added | default | timeline score: 18 | |
Mar 14, 2013 at 20:36 | comment | added | Den | You can combine both, this way it will look like a set of hearts, but the health can be subtracted/added "float-style". | |
Mar 14, 2013 at 20:30 | comment | added | Jari Komppa | Nothing stops you from designing a system where you can take less than one heart of damage.. or health bar that changes in 10% increments. I think the difference is rather arbitrary. | |
Mar 14, 2013 at 20:26 | history | asked | Stephane Beniak | CC BY-SA 3.0 |