Timeline for How do I make a custom tileset for Flixel that supports autotiling?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 27, 2013 at 5:47 | comment | added | Sidar | It comes with a feature that allows you to make tilesets that automatically adapt to different tilesets. It's called a Terrain in that editor. I assumed you meant that. | |
Feb 27, 2013 at 1:59 | comment | added | Pitzik4 | Thanks, I might end up using that. However, that's a tilemap editor, and what I'm looking for is a way to lay out a tileset. | |
Feb 26, 2013 at 8:53 | comment | added | Sidar | btw this is the official website: mapeditor.org | |
Feb 26, 2013 at 8:44 | comment | added | Sidar | flashgamedojo.com/wiki/index.php?title=Tiled Use something like Tiled to do it for you. And you then you just read the map into flixel. | |
Feb 26, 2013 at 7:26 | history | tweeted | twitter.com/#!/StackGameDev/status/306304268611231745 | ||
Feb 26, 2013 at 6:24 | review | First posts | |||
Feb 26, 2013 at 7:37 | |||||
Feb 26, 2013 at 6:07 | history | asked | Pitzik4 | CC BY-SA 3.0 |