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Apr 16, 2017 at 1:26 comment added ybungalobill @Sean: cudaGraphicsGLRegisterImage returns a cudaGraphicsResource whereas cudaBindTexture* work on textureReference. How to glue those functions together!? Is there a way to make OpenGL texture to look at an existing CUDA memory region without copying?
Feb 21, 2013 at 2:51 vote accept Tae-Sung Shin
S Feb 21, 2013 at 2:01 history suggested Doorknob CC BY-SA 3.0
fixed link, added paragraph for readability, code formatting
Feb 21, 2013 at 1:54 review Suggested edits
S Feb 21, 2013 at 2:01
Feb 21, 2013 at 1:50 history answered Sean Middleditch CC BY-SA 3.0