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Timeline for Scene - human speed correlation

Current License: CC BY-SA 3.0

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Feb 20, 2013 at 10:30 comment added Chris @CameronFredman: It's the first time writing my own game, so I am just learning(project assignment) :)
Feb 20, 2013 at 9:46 comment added Cameron Fredman I'm just saying. It's an unusual design to have the tree coordinates change, rather than the viewer in this situation. If it works for you, it works for you.
Feb 20, 2013 at 9:37 comment added Chris @CameronFredman: But moving the camera to the right I would have to have the terrain be expanding to the left of the x axis. Now, I just move the trees towards the x axis.
Feb 20, 2013 at 1:13 comment added Cameron Fredman Sidenote, but it sounds like you should introduce a concept of scene coordinates rather than working in screen coordinates. In other words, rather then move the x position of the trees, keep the trees at the same location and move some form of camera to the right.
Feb 20, 2013 at 0:47 history edited Trevor Powell
Re-tagged to match question content (there's nothing to do with C++ or OpenGL in the question)
Feb 20, 2013 at 0:15 answer added laishiekai timeline score: 0
Feb 19, 2013 at 23:39 answer added House timeline score: 3
Feb 19, 2013 at 22:39 review First posts
Feb 19, 2013 at 22:50
Feb 19, 2013 at 22:19 history asked Chris CC BY-SA 3.0