Timeline for Scene - human speed correlation
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Feb 20, 2013 at 10:30 | comment | added | Chris | @CameronFredman: It's the first time writing my own game, so I am just learning(project assignment) :) | |
Feb 20, 2013 at 9:46 | comment | added | Cameron Fredman | I'm just saying. It's an unusual design to have the tree coordinates change, rather than the viewer in this situation. If it works for you, it works for you. | |
Feb 20, 2013 at 9:37 | comment | added | Chris | @CameronFredman: But moving the camera to the right I would have to have the terrain be expanding to the left of the x axis. Now, I just move the trees towards the x axis. | |
Feb 20, 2013 at 1:13 | comment | added | Cameron Fredman | Sidenote, but it sounds like you should introduce a concept of scene coordinates rather than working in screen coordinates. In other words, rather then move the x position of the trees, keep the trees at the same location and move some form of camera to the right. | |
Feb 20, 2013 at 0:47 | history | edited | Trevor Powell |
Re-tagged to match question content (there's nothing to do with C++ or OpenGL in the question)
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Feb 20, 2013 at 0:15 | answer | added | laishiekai | timeline score: 0 | |
Feb 19, 2013 at 23:39 | answer | added | House | timeline score: 3 | |
Feb 19, 2013 at 22:39 | review | First posts | |||
Feb 19, 2013 at 22:50 | |||||
Feb 19, 2013 at 22:19 | history | asked | Chris | CC BY-SA 3.0 |