Timeline for When I create more than one boundary, every one but the most recent breaks [closed]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 18, 2013 at 23:41 | history | closed |
Sean Middleditch House Trevor Powell bummzack Tetrad |
too localized | |
Feb 18, 2013 at 20:56 | vote | accept | starscape | ||
Feb 18, 2013 at 18:08 | comment | added | Sean Middleditch | If you have to post your code and ask where the problem is, the problem is "too localized." This question is specific to your implementation, not the general technique. Answers to this aren't generally useful to anyone but you. | |
Feb 18, 2013 at 17:25 | comment | added | Sidar | @TehEpicPineapple Your title suggests that you do have a bug. It implies that somewhere in your code is an error. Only the brave ( well no people with time on their hand ) will analyze your code. | |
Feb 18, 2013 at 12:06 | answer | added | Stephen Hamilton | timeline score: 0 | |
Feb 18, 2013 at 10:04 | answer | added | ScrambledRK | timeline score: 1 | |
Feb 18, 2013 at 0:07 | review | Close votes | |||
Feb 18, 2013 at 23:43 | |||||
Feb 17, 2013 at 23:57 | comment | added | starscape | The FAQ allows for "game-specific programming issues" and unless I have misunderstood, this is one of them. This is not a "bug" of the kind that it throws an error. It's the kind of this doesn't work the way I intended, and I don't know why. | |
Feb 17, 2013 at 23:49 | comment | added | Sean Middleditch | GDSE is not for debugging your code for you. Your debugger is for that. Step through the code and inspect what is going on. The Chrome debugger is very good; FireBug is good too. | |
Feb 17, 2013 at 23:35 | history | asked | starscape | CC BY-SA 3.0 |