Skip to main content

Timeline for XNA 2D game fullscreen issue

Current License: CC BY-SA 3.0

6 events
when toggle format what by license comment
Feb 15, 2013 at 11:55 comment added user26129 Sure, it would be appreaciated. :)
Feb 15, 2013 at 7:40 comment added Jason Coombes No. We would need to look at how a viewport can be used with detection of the screenwidth and screenheight, and determine where the outer bounds of the screen are, which is also a method call that could be used. If it wont confuse you, I would be able to post an example of this.
Feb 14, 2013 at 20:54 comment added user26129 Isn't there a simple function like rectangle that would work like a viewport? Where I just define width and height, and the position?
Feb 14, 2013 at 11:29 comment added Jason Coombes To place things on the screen properly, would require discussion about viewports I think.
Feb 14, 2013 at 10:34 comment added user26129 One row of tiles [not much of a loss, but it was nice to have the character exactly in the middle on the screen], half of the future player status window [which can be moved too], and yes I do have that graphic things
Feb 14, 2013 at 6:47 history answered Jason Coombes CC BY-SA 3.0