Timeline for XNA 2D game fullscreen issue
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 15, 2013 at 11:55 | comment | added | user26129 | Sure, it would be appreaciated. :) | |
Feb 15, 2013 at 7:40 | comment | added | Jason Coombes | No. We would need to look at how a viewport can be used with detection of the screenwidth and screenheight, and determine where the outer bounds of the screen are, which is also a method call that could be used. If it wont confuse you, I would be able to post an example of this. | |
Feb 14, 2013 at 20:54 | comment | added | user26129 | Isn't there a simple function like rectangle that would work like a viewport? Where I just define width and height, and the position? | |
Feb 14, 2013 at 11:29 | comment | added | Jason Coombes | To place things on the screen properly, would require discussion about viewports I think. | |
Feb 14, 2013 at 10:34 | comment | added | user26129 | One row of tiles [not much of a loss, but it was nice to have the character exactly in the middle on the screen], half of the future player status window [which can be moved too], and yes I do have that graphic things | |
Feb 14, 2013 at 6:47 | history | answered | Jason Coombes | CC BY-SA 3.0 |