Timeline for How do I protect my game with CD key / serial number?
Current License: CC BY-SA 3.0
9 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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May 17, 2013 at 23:41 | comment | added | Loren Pechtel | @Vishnu I know as a user who types in keys I would much prefer to have some check info per group even if that meant typing a longer key. | |
May 17, 2013 at 3:59 | comment | added | Vishnu | I do think, @LorenPechtel has a strong point there about user-friendliness of the key, And the paid user accidentally typing and sending a 'wrongly typed/spelling mistake' (typo) key to the server is always possible. | |
May 11, 2013 at 17:59 | comment | added | Loren Pechtel | One minor point--while a totally random key provides the maximum keyspace (and is perfectly workable if you're validating against a database of issued keys) it's not user-friendly. Put some validation into the key itself so that most mistypes are caught before you try to hit the server. | |
Feb 11, 2013 at 1:01 | history | edited | Ilmari Karonen | CC BY-SA 3.0 |
added 108 characters in body
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Feb 11, 2013 at 0:53 | history | edited | Ilmari Karonen | CC BY-SA 3.0 |
recommend 128+ bits to be safe, note that rate limiting can help
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Feb 11, 2013 at 0:48 | vote | accept | user1306322 | ||
Feb 11, 2013 at 0:47 | vote | accept | user1306322 | ||
Feb 11, 2013 at 0:47 | |||||
Feb 10, 2013 at 22:26 | history | answered | Ilmari Karonen | CC BY-SA 3.0 |