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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
May 17, 2013 at 23:41 comment added Loren Pechtel @Vishnu I know as a user who types in keys I would much prefer to have some check info per group even if that meant typing a longer key.
May 17, 2013 at 3:59 comment added Vishnu I do think, @LorenPechtel has a strong point there about user-friendliness of the key, And the paid user accidentally typing and sending a 'wrongly typed/spelling mistake' (typo) key to the server is always possible.
May 11, 2013 at 17:59 comment added Loren Pechtel One minor point--while a totally random key provides the maximum keyspace (and is perfectly workable if you're validating against a database of issued keys) it's not user-friendly. Put some validation into the key itself so that most mistypes are caught before you try to hit the server.
Feb 11, 2013 at 1:01 history edited Ilmari Karonen CC BY-SA 3.0
added 108 characters in body
Feb 11, 2013 at 0:53 history edited Ilmari Karonen CC BY-SA 3.0
recommend 128+ bits to be safe, note that rate limiting can help
Feb 11, 2013 at 0:48 vote accept user1306322
Feb 11, 2013 at 0:47 vote accept user1306322
Feb 11, 2013 at 0:47
Feb 10, 2013 at 22:26 history answered Ilmari Karonen CC BY-SA 3.0