Timeline for Drawing 2D Images "3D-Like"
Current License: CC BY-SA 3.0
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Feb 4, 2013 at 20:05 | comment | added | ChrisC | There's quite a lot of Minecraft-likes being made with XNA, and they all tend to draw the cubes and voxels as geometry. Since there are a lot of them on the screen at once, instanced geometry is usually the approach that people take. You can draw a ton of different-looking cubes with a single draw call if you feed a second vertex buffer with data for colors, and separate texture lookups. | |
Feb 4, 2013 at 8:11 | history | answered | LiquidFeline | CC BY-SA 3.0 |