Timeline for What scripting language would you recommend for a C++ game project?
Current License: CC BY-SA 2.5
4 events
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Oct 27, 2010 at 11:04 | comment | added | Kaz Dragon | Been there, done that. Learned a lot about parsing, compiler design, bytecode machines, all that stuff. Next time I'll probably use Lua and appreciate it all the more. :) | |
Oct 26, 2010 at 13:17 | comment | added | Kylotan | You'd be surprised how far you can go with no real knowledge of those things however. Lots of MUDs have a scripting language which is little more than a list of statements with some hacks to enable conditionals, and yet they can achieve a lot with that alone. | |
Oct 26, 2010 at 11:35 | comment | added | Frédérick Imbeault | I agreed this have a particular educational advantage. Still it requires some knowledge and skills in programming languages theory (which a lot of people THINK they have) and some knowledge in theory of Computing. If this answers seams appealing to someone, I would suggest theses two books : amazon.com/gp/product/0136073476/ref=oss_product and amazon.com/gp/product/0534950973/ref=oss_product | |
Oct 26, 2010 at 8:37 | history | answered | user631 | CC BY-SA 2.5 |