Timeline for How to approach skinning a snake made of cubes and is it right method for snake 3d game
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 1, 2013 at 16:39 | comment | added | teodron | Minceraft meets Nibbles? Implement the object described in the answer of Shivan, i.e. using those cuboids to achieve the gameplay solution. Now, you don't need bones, but a somewhat carefully designed deformable linear object made out of a 3D spline that passes through the centers of the cuboids. You could then envelop the spline dividing it into small segments and making cylinders around the segments. If you wonder how to get some skin on that series of cylinders, perhaps you could use some local frames (Frenet-Serret). It's rather complicated, go with the cylinders first.. | |
Jan 30, 2013 at 14:15 | answer | added | Shivan Dragon | timeline score: 2 | |
Jan 29, 2013 at 23:50 | review | First posts | |||
Jan 30, 2013 at 9:24 | |||||
Jan 29, 2013 at 23:32 | history | asked | Seth Keno | CC BY-SA 3.0 |