Skip to main content
4 events
when toggle format what by license comment
Mar 1, 2013 at 16:39 comment added teodron Minceraft meets Nibbles? Implement the object described in the answer of Shivan, i.e. using those cuboids to achieve the gameplay solution. Now, you don't need bones, but a somewhat carefully designed deformable linear object made out of a 3D spline that passes through the centers of the cuboids. You could then envelop the spline dividing it into small segments and making cylinders around the segments. If you wonder how to get some skin on that series of cylinders, perhaps you could use some local frames (Frenet-Serret). It's rather complicated, go with the cylinders first..
Jan 30, 2013 at 14:15 answer added Shivan Dragon timeline score: 2
Jan 29, 2013 at 23:50 review First posts
Jan 30, 2013 at 9:24
Jan 29, 2013 at 23:32 history asked Seth Keno CC BY-SA 3.0