Timeline for Discussion about Serious Games : Their lacks and forces
Current License: CC BY-SA 2.5
4 events
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Oct 25, 2010 at 1:40 | comment | added | Frédérick Imbeault | You're probably just right, using such "Serious" games more on the "Serious Simulation" way could be a good thing. It could be a great achivement to prouve Flow in such games. If there is any, university students would probably be more enthusiast for learning more complex phenomenons on different subjects. Here is a link about Flow in games if anyone wonders : jenovachen.com/flowingames/p31-chen.pdf | |
Oct 25, 2010 at 0:57 | comment | added | Ari Patrick | Personally, I have not run across any games designed specifically for degree education, but I can think of a number of practical applications: An economy simulator to study the long term impact of economic decisions. An injury/illness simulator that would allow students to practice diagnoses. I think the power of serious games in degree education is in their ability to simulate complex real-world situations in the classroom, providing students with an environment to fail safely, and tools to analyze the potential long term consequences of decisions. | |
Oct 24, 2010 at 23:45 | comment | added | Frédérick Imbeault | Wow thanks for all the link, I appreciate. I'm not quite old (21) so for older video games, I don't really know serious ones. A question I am asking to myself is, concidering serious video games are already used for children education in elementary schools and seems to be a nice supplement, could they possibly get a place (or did they already) in Degree education ? | |
Oct 24, 2010 at 20:28 | history | answered | Ari Patrick | CC BY-SA 2.5 |