Skip to main content
added 3 characters in body; edited tags; edited title
Source Link
Laurent Couvidou
  • 9.2k
  • 2
  • 41
  • 57

How to create a walkable 3D game surfaceterrain

I want to make a surfaceterrain for a rpgRPG game that i'mI'm developing. I started modeling the surface and implementing it to my game, but now I realized that i might be doing everything wrong. So iI would like to ask a few questions:

  • How should I make the surface Model?

I'm developing my game without an engine, so I have to do coding for everything (Java, LWJGL). I use Blender to model the surface, and iI export it to an .smd model file.

  • How to detect intersections between the surface and other models?

I guess iI need to detect intersections, to make the surfaceterrain walkable. The problem is that iI don't know the best and easyesteasiest way to do that. I tried making a triangle-triangle intersection detection argolithmalgorithm, but it was to hard for me, and iI guess iI need something faster and simpler.

3D game surface

I want to make a surface for a rpg game that i'm developing. I started modeling the surface and implementing it to my game, but now I realized that i might be doing everything wrong. So i would like to ask a few questions:

  • How should I make the surface Model?

I'm developing my game without an engine, so I have to do coding for everything (Java, LWJGL). I use Blender to model the surface, and i export it to .smd model file.

  • How to detect intersections between the surface and other models?

I guess i need to detect intersections, to make the surface walkable. The problem is that i don't know the best and easyest way to do that. I tried making a triangle-triangle intersection detection argolithm, but it was to hard for me, and i guess i need something faster and simpler.

How to create a walkable 3D terrain

I want to make a terrain for a RPG game that I'm developing. I started modeling the surface and implementing it to my game, but now I realized that i might be doing everything wrong. So I would like to ask a few questions:

  • How should I make the surface Model?

I'm developing my game without an engine, so I have to do coding for everything (Java, LWJGL). I use Blender to model the surface, and I export it to an .smd model file.

  • How to detect intersections between the surface and other models?

I guess I need to detect intersections, to make the terrain walkable. The problem is that I don't know the best and easiest way to do that. I tried making a triangle-triangle intersection detection algorithm, but it was to hard for me, and I guess I need something faster and simpler.

Source Link

3D game surface

I want to make a surface for a rpg game that i'm developing. I started modeling the surface and implementing it to my game, but now I realized that i might be doing everything wrong. So i would like to ask a few questions:

  • How should I make the surface Model?

I'm developing my game without an engine, so I have to do coding for everything (Java, LWJGL). I use Blender to model the surface, and i export it to .smd model file.

  • How to detect intersections between the surface and other models?

I guess i need to detect intersections, to make the surface walkable. The problem is that i don't know the best and easyest way to do that. I tried making a triangle-triangle intersection detection argolithm, but it was to hard for me, and i guess i need something faster and simpler.