I want to make a surfaceterrain for a rpgRPG game that i'mI'm developing. I started modeling the surface and implementing it to my game, but now I realized that i might be doing everything wrong. So iI would like to ask a few questions:
- How should I make the surface Model?
I'm developing my game without an engine, so I have to do coding for everything (Java, LWJGL). I use Blender to model the surface, and iI export it to an .smd model file.
- How to detect intersections between the surface and other models?
I guess iI need to detect intersections, to make the surfaceterrain walkable. The problem is that iI don't know the best and easyesteasiest way to do that. I tried making a triangle-triangle intersection detection argolithmalgorithm, but it was to hard for me, and iI guess iI need something faster and simpler.