Timeline for Approaches for storing grid-like information
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jan 21, 2013 at 8:52 | comment | added | Oliver Schöning | Cheers. I'll try and see what happens I guess! (Tens of Millions of Objects.. Jesus Christ) | |
Jan 21, 2013 at 8:49 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:50 | |||||
Jan 21, 2013 at 8:49 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:49 | |||||
Jan 20, 2013 at 0:29 | comment | added | Boris | Thousands of objects is not a problem at all. A compiled statically typed language like C# on a modern PC can cope with creating tens of millions of objects per second. My guess would be you will not have problems with hundred thousands of similar objects. | |
Jan 19, 2013 at 6:48 | comment | added | Oliver Schöning | I see your Point though, And agreed, best way to learn is not over-think it all the time. | |
Jan 18, 2013 at 20:58 | comment | added | Oliver Schöning | Just not sure if this would slow it down to much, I mean THIS approach could potentially create thousands of Objects just for a grid. | |
Jan 18, 2013 at 20:19 | review | First posts | |||
Jan 18, 2013 at 21:32 | |||||
Jan 18, 2013 at 20:03 | history | answered | Boris | CC BY-SA 3.0 |