Timeline for Approaches for storing grid-like information
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Jan 21, 2013 at 8:50 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:49 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:50 | |||||
Jan 21, 2013 at 8:49 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:49 | |||||
Jan 21, 2013 at 8:49 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:49 | |||||
Jan 19, 2013 at 16:05 | vote | accept | Oliver Schöning | ||
Jan 21, 2013 at 8:49 | |||||
Jan 19, 2013 at 13:02 | history | tweeted | twitter.com/#!/StackGameDev/status/292617980540502016 | ||
Jan 19, 2013 at 6:48 | vote | accept | Oliver Schöning | ||
Jan 19, 2013 at 6:48 | |||||
Jan 18, 2013 at 23:10 | history | edited | Oliver Schöning | CC BY-SA 3.0 |
added 211 characters in body
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Jan 18, 2013 at 20:03 | answer | added | Boris | timeline score: 3 | |
S Jan 18, 2013 at 15:46 | history | suggested | pabdulin | CC BY-SA 3.0 |
fixed title, added relevant tags
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Jan 18, 2013 at 11:52 | vote | accept | Oliver Schöning | ||
Jan 18, 2013 at 12:01 | |||||
Jan 18, 2013 at 10:50 | answer | added | Denys Séguret | timeline score: 3 | |
Jan 18, 2013 at 10:36 | comment | added | Denys Séguret | Depends on what you store. If you just have a few flags, you might use a number and basic bit operations (see this if you don't know the concept). If you need to store more, then an object is fine. | |
Jan 18, 2013 at 9:11 | review | Suggested edits | |||
S Jan 18, 2013 at 15:46 | |||||
Jan 18, 2013 at 8:42 | history | asked | Oliver Schöning | CC BY-SA 3.0 |