Timeline for Cast ray to select block in voxel game
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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S Jun 30, 2017 at 5:38 | history | edited | Theraot | CC BY-SA 3.0 |
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S Jun 30, 2017 at 5:38 | history | suggested | Jojodmo | CC BY-SA 3.0 |
Fixed link
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Jun 30, 2017 at 3:13 | review | Suggested edits | |||
S Jun 30, 2017 at 5:38 | |||||
Jan 16, 2013 at 7:02 | comment | added | Nathan Reed | A Bresenham-type algorithm will miss some blocks, though. It doesn't consider every block the ray passes through; it'll skip some in which the ray doesn't get close enough to the block center. You can see this clearly from the diagram on Wikipedia. The block 3rd down and 3rd right from the top-left corner is an example: the line passes through it (barely) but Bresenham's algorithm doesn't hit it. | |
Jan 16, 2013 at 1:22 | history | answered | salmonmoose | CC BY-SA 3.0 |