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S Jun 7, 2017 at 19:35 history suggested Winter CC BY-SA 3.0
Removed tag from title
Jun 7, 2017 at 18:37 review Suggested edits
S Jun 7, 2017 at 19:35
Jun 7, 2017 at 18:20 answer added Sergei Bubenshchikov timeline score: 0
Mar 15, 2013 at 8:59 answer added Mithras timeline score: 2
S Mar 14, 2013 at 20:18 history suggested Cameron Fredman CC BY-SA 3.0
Revised for clarity, grammar, and spelling
Mar 14, 2013 at 20:14 review Suggested edits
S Mar 14, 2013 at 20:18
Mar 14, 2013 at 20:08 answer added Ion Farima timeline score: 0
Jan 9, 2013 at 5:54 history edited Jagdeep Singh CC BY-SA 3.0
added 175 characters in body; edited tags
Jan 9, 2013 at 5:47 comment added Jagdeep Singh Hi Lucas, I cant use rectangles for the touch events because I am rotating the bodies to a certain angle and rotating of rectangles along the bodies is not possible as I know.
Jan 7, 2013 at 13:02 history tweeted twitter.com/#!/StackGameDev/status/288269310986682368
Jan 7, 2013 at 12:14 comment added Lucas Tulio Hi Jagdeep. I don't have any experiences with Box2D (I'm working with Slick2D right now) so I'm just gonna make a suggestion. In Slick2D, we have an object called the Shape, which defines the dimensions of a Sprite on the screen. For a rectangle, for example, we have four points, indicating the four vertices. In order to detect if the user clicked on one of the sprites, we check if the x an y points of the mouse click (or touch) are inside the points defined by the Shape. Maybe Box2D has a similar way to find out the objects' dimensions and position.
Jan 7, 2013 at 12:02 review First posts
Jan 7, 2013 at 13:20
Jan 7, 2013 at 11:46 history asked Jagdeep Singh CC BY-SA 3.0