Timeline for What scripting language would you recommend for a C++ game project?
Current License: CC BY-SA 2.5
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 3, 2016 at 19:56 | comment | added | lefticus | Just an FYI, since this comment is 6 years old now - ChaiScript does do implicit numeric conversions now. | |
Oct 21, 2010 at 19:03 | comment | added | Riley Adams | I haven't seen any benchmarks, but I haven't had any performance problems yet... my main grip so far would be that it doesn't convert between numeric types implicitly (so you get an error if you pass an int to a function taking a float, etc). | |
Oct 21, 2010 at 11:27 | comment | added | Frédérick Imbeault | Quite interesting, is there any disavantages / bugs / performance issus you've come through so far ? | |
Oct 21, 2010 at 2:39 | comment | added | topright | Interesting. What about performance tests? Is there any ChaiScript/Lua/Python comparison? | |
Oct 21, 2010 at 0:44 | history | answered | Riley Adams | CC BY-SA 2.5 |