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Jan 23, 2019 at 20:36 history edited Vaillancourt CC BY-SA 4.0
Link rot.
S Jun 5, 2016 at 15:13 history suggested iFarbod CC BY-SA 3.0
fixed a small typo
Jun 5, 2016 at 13:24 review Suggested edits
S Jun 5, 2016 at 15:13
S May 14, 2014 at 2:05 history edited ClassicThunder CC BY-SA 3.0
fixed link
S May 14, 2014 at 2:05 history suggested Proxy CC BY-SA 3.0
forwarded broken link to Wikipedia page
May 14, 2014 at 1:56 review Suggested edits
S May 14, 2014 at 2:05
Oct 22, 2010 at 11:22 history edited topright CC BY-SA 2.5
deleted 5 characters in body; added 7 characters in body
Oct 22, 2010 at 3:06 comment added jeffora Just FYI topright your Squirrel link points to python.org not squirrel-lang.org
Oct 21, 2010 at 13:59 comment added topright Some time ago I've asked questions about Lua-C++ (you may be interested): stackoverflow.com/questions/2685636/…
Oct 21, 2010 at 13:56 comment added topright Lua doesn't have classes and objects, but they can be emulated by tables. Here is a Lua library for OOP that I prefer: love2d.org/wiki/MiddleClass.
Oct 21, 2010 at 11:26 comment added Frédérick Imbeault And about python and Lua, is there some wrappers for C++ that allow you to redefine class methods, create new methods, etc ? And is this feature can be controlled from the C++ code (for security) ? As I said, LuaBind does these things but fail in a context of inheritance, which is quite common in a game project. Methods I would like to redefined are for exemple, tests specific game loop, update methods of entities like player, update method of the game world itself, etc.
Oct 21, 2010 at 2:33 comment added topright And you include only those Boost libraries (headers) that you need. Boost is huge, but you don't care until you need this or that.
Oct 21, 2010 at 2:28 comment added topright I would say it is an advantage. You have many many solutions out of the box. And your project has only 1 extern dependency - Boost. Not many many little libraries (that use different styles, approaches, licenses, and in turn may have extern implicit dependencies) that are hard to update, sync with your code and maintain.
Oct 21, 2010 at 1:24 comment added Frédérick Imbeault About Boost, I think maybe it's a huge library and many many things are not quite useful in all projects. In fact luabind use Boost a lot and it's one of the things I didn't like.
Oct 21, 2010 at 0:22 history edited topright CC BY-SA 2.5
added 7 characters in body
Oct 21, 2010 at 0:16 history answered topright CC BY-SA 2.5