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Timeline for How do I implement deceleration?

Current License: CC BY-SA 3.0

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Jan 14, 2015 at 22:47 history tweeted twitter.com/#!/StackGameDev/status/555496479771877376
Jan 14, 2015 at 20:14 history edited Anko CC BY-SA 3.0
Clearer title. Some grammar.
Jul 21, 2012 at 0:16 comment added House Actually "Deceleration" isn't a real thing, nor is "negative acceleration". It's all regular acceleration, just in different directions.
Oct 20, 2010 at 20:57 comment added 3Dave "Deceleration" is negative acceleration. Have you taken calculus?
Oct 20, 2010 at 20:19 comment added Gregory Avery-Weir Flixel calls this "drag," in case you're looking for a term that's independent of acceleration.
Oct 20, 2010 at 19:35 answer added earok timeline score: 7
Oct 20, 2010 at 19:23 comment added Ipsquiggle Also little semantic detail.. in the statement velocity.i += speed; the speed is in fact your acceleration, i.e. the rate that velocity changes by. :)
Oct 20, 2010 at 19:06 answer added Ipsquiggle timeline score: 3
Oct 20, 2010 at 18:30 vote accept Xavura
Oct 20, 2010 at 18:24 answer added PrettyPrincessKitty FS timeline score: 1
Oct 20, 2010 at 18:22 answer added David Young timeline score: 16
Oct 20, 2010 at 18:20 history edited Xavura CC BY-SA 2.5
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Oct 20, 2010 at 18:15 history asked Xavura CC BY-SA 2.5