Timeline for How do I implement deceleration?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Jan 14, 2015 at 22:47 | history | tweeted | twitter.com/#!/StackGameDev/status/555496479771877376 | ||
Jan 14, 2015 at 20:14 | history | edited | Anko | CC BY-SA 3.0 |
Clearer title. Some grammar.
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Jul 21, 2012 at 0:16 | comment | added | House | Actually "Deceleration" isn't a real thing, nor is "negative acceleration". It's all regular acceleration, just in different directions. | |
Oct 20, 2010 at 20:57 | comment | added | 3Dave | "Deceleration" is negative acceleration. Have you taken calculus? | |
Oct 20, 2010 at 20:19 | comment | added | Gregory Avery-Weir | Flixel calls this "drag," in case you're looking for a term that's independent of acceleration. | |
Oct 20, 2010 at 19:35 | answer | added | earok | timeline score: 7 | |
Oct 20, 2010 at 19:23 | comment | added | Ipsquiggle |
Also little semantic detail.. in the statement velocity.i += speed; the speed is in fact your acceleration, i.e. the rate that velocity changes by. :)
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Oct 20, 2010 at 19:06 | answer | added | Ipsquiggle | timeline score: 3 | |
Oct 20, 2010 at 18:30 | vote | accept | Xavura | ||
Oct 20, 2010 at 18:24 | answer | added | PrettyPrincessKitty FS | timeline score: 1 | |
Oct 20, 2010 at 18:22 | answer | added | David Young | timeline score: 16 | |
Oct 20, 2010 at 18:20 | history | edited | Xavura | CC BY-SA 2.5 |
stackexchange swallowed an edit
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Oct 20, 2010 at 18:15 | history | asked | Xavura | CC BY-SA 2.5 |