Skip to main content
11 events
when toggle format what by license comment
Jul 21, 2013 at 23:28 answer added Jyro117 timeline score: 1
Apr 10, 2013 at 17:56 review Close votes
Apr 20, 2013 at 3:02
Feb 3, 2013 at 13:07 history tweeted twitter.com/#!/StackGameDev/status/298055133382729728
Dec 11, 2012 at 11:00 history edited Rawrz CC BY-SA 3.0
added 221 characters in body
Dec 11, 2012 at 10:41 comment added Laurent Couvidou @Rawrz Remember to post an answer when you find your solution!
Dec 11, 2012 at 10:25 comment added Rawrz Ah, I had though that might be the right way, It follows the mouse more closely than my other attempts, but its still off a bit. Guessing a bug lies elsewhere in my code, I'll just keep looking, thanks =o
Dec 11, 2012 at 10:07 history edited Laurent Couvidou CC BY-SA 3.0
Formatting
Dec 11, 2012 at 10:02 comment added ccxvii You already have the solution. Just drop the Math.round call and use floats for tileX and tileY.
Dec 11, 2012 at 10:00 comment added Liosan What do you mean by "more precise"? Coordinates within a tile? How would such coordinates look like?
Dec 11, 2012 at 9:03 review First posts
Dec 11, 2012 at 10:07
Dec 11, 2012 at 8:44 history asked Rawrz CC BY-SA 3.0