Timeline for How are dependant quests generated in Guild Wars 2? [closed]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 11, 2012 at 10:32 | history | closed |
user1430 House Maik Semder Trevor Powell Laurent Couvidou |
too localized | |
Dec 6, 2012 at 20:04 | review | Close votes | |||
Dec 11, 2012 at 10:32 | |||||
Dec 6, 2012 at 19:59 | comment | added | aufziehvogel | Yeah sorry: “and it is not about what technology some particular game used” from the Gamedev SE FAQ. Close it. | |
Dec 6, 2012 at 19:57 | vote | accept | aufziehvogel | ||
Dec 6, 2012 at 19:47 | comment | added | House | Sounds like: gamedev.stackexchange.com/questions/40519/… | |
Dec 6, 2012 at 19:46 | comment | added | user1430 | I am not entirely sure this is appropriate for this site, since it doesn't really relate to any specific problem you (or anybody else) are having developing a game (thus, it's very localized) and it only really can be answered by somebody who worked on Guild Wars 2. I answered you, since I did work on Guild Wars 2, but I also think this should be closed. | |
Dec 6, 2012 at 19:46 | comment | added | Anko | Sounds like a "how was this entire game made"-question. | |
Dec 6, 2012 at 19:45 | history | edited | House | CC BY-SA 3.0 |
deleted 2 characters in body
|
Dec 6, 2012 at 19:45 | answer | added | user1430 | timeline score: 3 | |
Dec 6, 2012 at 19:31 | history | asked | aufziehvogel | CC BY-SA 3.0 |