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Oct 17, 2014 at 14:54 comment added House Apparently people can't help but answer this as a "which technology to use question", so I'm closing it.
Oct 17, 2014 at 14:53 history closed House Not suitable for this site
Dec 10, 2012 at 2:24 history reopened Jesse Dorsey
Dec 10, 2012 at 2:23 history closed Nicol Bolas
House
Trevor Powell
Jesse Dorsey
not constructive
Dec 5, 2012 at 23:27 comment added ashes999 Yale a look at Haxe/NME. It compiles down to C++.
Dec 5, 2012 at 22:30 answer added House timeline score: 12
Dec 5, 2012 at 22:28 comment added House @mh01 It's framed that way now. I edited it a bit to make it a little better. Though, I'm sure you can agree that the way the answers are heading, people are answering it as if it was a "which technology to use" question. The true answer of how to create a game for all those platforms is "find an engine that supports them all, and use it". The answer is not to suggest engines that might work.
Dec 5, 2012 at 21:39 comment added Maximus Minimus I don't really think it's "which technology to use" - it's framed in a more general "how do I make a game that will run on these 3 platforms" manner, with a bit of "which technology" alright, but only in so far as it could contribute to an answer. Maybe removing that element from it could make it a more appropriate question with no need to close?
Dec 5, 2012 at 20:50 comment added House This is a "which technology to use" question. See the FAQ about these types of questions. They're off topic because they just end up generating lists of answers (as you can see is already happening), that are then voted on like a popularity contest. That's not what this site is about.
Dec 5, 2012 at 20:41 history edited House CC BY-SA 3.0
deleted 22 characters in body; edited title
Dec 5, 2012 at 19:54 review Close votes
Dec 10, 2012 at 2:27
Dec 5, 2012 at 19:49 review First posts
Dec 5, 2012 at 19:50
Dec 5, 2012 at 19:41 answer added Tordin timeline score: 2
Dec 5, 2012 at 19:31 history asked A P CC BY-SA 3.0