Timeline for Messaging/Event System in Generic Game Engine? Yay or nay?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
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Dec 1, 2012 at 8:33 | answer | added | Trevor Powell | timeline score: 4 | |
Dec 1, 2012 at 5:17 | review | Close votes | |||
Dec 6, 2012 at 3:04 | |||||
Dec 1, 2012 at 5:00 | comment | added | House | Agree with Sean, this is really just a personal decision for you. Since you can go either way, and there's no strong reasons either way. | |
Dec 1, 2012 at 4:01 | history | tweeted | twitter.com/#!/StackGameDev/status/274724970993709056 | ||
Dec 1, 2012 at 2:55 | history | edited | Casey | CC BY-SA 3.0 |
added 317 characters in body
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Dec 1, 2012 at 2:45 | comment | added | Sean Middleditch | Yes. (Not much else to say on it. Not worth a full answer I feel since its not a question that necessarily fits the GDSE format.) | |
Dec 1, 2012 at 1:56 | comment | added | Casey | @Jeff Extremely generic. Audio, Graphics, Input, Math, Physics, Timing and depending on this question, Messaging capabilities. The original intent was to wrap the Allegro 4.2 graphics library and fix some of its shortcomings and just grew from there. | |
Dec 1, 2012 at 1:50 | comment | added | Jeff | What kind of game engine are you developing and why? (Not trying to dissuade you like I'm sure some people will suggest (use an existing engine!), just think it'll help the question) | |
Dec 1, 2012 at 1:46 | history | asked | Casey | CC BY-SA 3.0 |